Fauci spettrali

Da Miniature Fantasy.
Versione del 25 giu 2016 alle 11:20 di Admin-fantasy (Discussione | contributi)

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Invocazione Forza

Livello: Drd 3

Componenti: V, S, M

Tempo di lancio: 1 azione standard

Raggio di azione: Medio (30 m + 3 m per livello)

Bersaglio, area, effetto: Mascelle di forza

Durata: 1 round per livello (I)

Tiro salvezza: Nessuno

Resistenza agli incantesimi: Sì

Evochi il potere dei dinosauri per completare l'incantesimo. Un paio di mascelle di dinosauro si formano per attaccare la creatura designata.

This spell creates a set of powerful jaws of force. The jaws attempt to grapple the designated opponent, starting with one attack in the round the spell is cast and continuing each round thereafter. The spiritjaws use your base attack bonus (possibly allowing it multiple attacks per round in subsequent rounds) + your Wis modifi er as its attack bonus. If an initial attack hits, the spiritjaws deal 2d6 points of damage and attemptto start a grapple as a free action. The jaws’ bonus on grapple checks is equal to their attack bonus + 4.

 Once the opponent is grappled, the 

jaws deal 2d6 points of damage with each subsequent grapple check. The target is considered to be grappling and cannot move. The target creature no longer threatens squares and loses its Dexterity bonus to AC against opponents not grappling it.

 The set of jaws always strikes from 

your direction. It does not get a bonus for fl anking or help a combatant get one. Your feats do not affect the jaws. If the jaws move beyond the range of the spell, they vanish. Attacking the set of jaws has no effect. As a magical force effect, the jaws cannot be damaged, but disintegrate or a sphere of annihilation destroys the effect.

 The  grappled  opponent  can  cast  a 

spell only if the spell has no somatic component, the material components are in hand, and a Concentration check (DC 20 + spell level) is made. A creature grappled by the set of jaws can attempt to escape by succeeding on a grapple check against the jaws or by making a successful Escape Artist check as a standard action opposed by the set of jaws’ grapple check.

 As a free action, you can direct the 

jaws to pin a grappled opponent instead of dealing damage with a grapple check. If the jaws win the opposed grapple check, the opponent is pinned. A pinned opponent is held immobile and must break the pin before it can escape the grapple. Creatures other than those grappling the pinned target gain a +4 bonus on attack rolls to hit it. If the jaws have multiple attacks (granted by your attack bonus), you can use them to cause damage to a pinned target or to make more grapple attempts against that target.

 If you become unable to command 

the jaws, they vanish.


Componente materiale: Un pezzo d'osso dalla mascella di un dinosauro.