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Da Miniature Fantasy.
(Creata pagina con 'Invocazione Livello: Drd 1 Componenti: S, FD Tempo di lancio: 1 azione immediata Raggio di azione: Vicino (7,5 m + 1,5 m per ogni 2 livelli) Bersaglio, area, effetto:...')
 
Riga 1: Riga 1:
Invocazione
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xxx
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Livello:
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Componenti: V, S
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Tempo di lancio: 1 azione standard
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Raggio di azione:
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Bersaglio, area, effetto:
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Durata:
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Tiro salvezza:
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Resistenza agli incantesimi:
  
Livello: Drd 1
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Componente materiale:
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Focus arcano:
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[[Category:]] [[Category:]]
  
Componenti: S, FD
 
  
Tempo di lancio: 1 [[azione immediata]]
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Transmutation [Water]
  
Raggio di azione: Vicino (7,5 m + 1,5 m per ogni 2 livelli)
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Level: Sorcerer/wizard 4
 
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Components: V
Bersaglio, area, effetto: Una creatura consenziente per ogni due livelli, che non può trovarsi a più di 6 metri l'una da un'altra
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Casting Time: 1 minute
 
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Range: Long (400 ft. + 40 ft./level);
Durata: 1 minuto per livello [[Incantesimo a durata terminabile|(I)]]; vedi testo
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see text
 
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Target: One creature or object
Tiro salvezza: Nessuno
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Duration: 1 hour/level
 
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Saving Throw: Fortitude negates
Resistenza agli incantesimi: No
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(object)
 
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Spell Resistance: Yes (object)
Con un colpo netto del dito, l'acqua attorno ai bersagli indicati inizia a spingerli verso la superficie.
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Water roils and foams as the shipwreck rises
 
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to the surface. Floating now effortlessly, it
I bersagli di questo incantesimo vengono spinti verso la superficie alla velocità di 18 m per round finché non arrivano a galleggiarci sopra.
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bobs  up  and  down,  never  sinking  more
 
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than an inch. The subject of this spell gains magical
Quindi rimangono sopra il liquido (Salvandoli dall'annegamento nel caso stessero affogando) e possono nuotarsene via o essere recuperati con una corda o altri metodi.
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buoyancy and fl oats on the surface of
 
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the water for the duration of the spell,  
L'incantesimo termina quando tutti i soggetti bersaglio escono dal liquido in questione.
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despite its weight or normal buoyancy.  
 
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It cannot swim below the surface of
[[Category:Invocazione]] [[Category:Drd 1]]
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the water. Creatures that must breathe
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water can still do so. If the subject is
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underwater  at  the  time  this  spell  is
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cast,  it  rises  toward  the  surface  at  a  
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speed  of  150  feet. The  magic  of  the
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spell prevents the subject from taking
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damage from the speed of the ascent.
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  This  spell  is  particularly  effective
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at  raising  sunken  ships  from  the
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deep. If you know the exact details of
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the shipwreck (its appearance, its name,
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the date of its creation, its history, and
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the circumstances of its sinking), the
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vertical distance between you and the
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subject  is  not  a  factor. When  cast  to
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raise a shipwreck, the spell brings up
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all  surviving  fragments  of  the  ship,
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along with any loose objects that are
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in contact with the ship or enclosed
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inside it. The ship and its fragments
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remain  on  the  surface  of  the  ocean
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until the spell’s duration ends, at which
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point the ship sinks again if it has not
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been repaired. (Multiple consecutive
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castings of the spell might be needed
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to keep the ship afl oat long enough to
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be fully repaired.)

Versione delle 17:56, 9 giu 2016

xxx Livello: Componenti: V, S Tempo di lancio: 1 azione standard Raggio di azione: Bersaglio, area, effetto: Durata: Tiro salvezza: Resistenza agli incantesimi:

Componente materiale: Focus arcano: [[Category:]] [[Category:]]


Transmutation [Water]

Level: Sorcerer/wizard 4 Components: V Casting Time: 1 minute Range: Long (400 ft. + 40 ft./level); see text Target: One creature or object Duration: 1 hour/level Saving Throw: Fortitude negates (object) Spell Resistance: Yes (object) Water roils and foams as the shipwreck rises to the surface. Floating now effortlessly, it bobs up and down, never sinking more than an inch. The subject of this spell gains magical buoyancy and fl oats on the surface of the water for the duration of the spell, despite its weight or normal buoyancy. It cannot swim below the surface of the water. Creatures that must breathe water can still do so. If the subject is underwater at the time this spell is cast, it rises toward the surface at a speed of 150 feet. The magic of the spell prevents the subject from taking damage from the speed of the ascent.

 This  spell  is  particularly  effective 

at raising sunken ships from the deep. If you know the exact details of the shipwreck (its appearance, its name, the date of its creation, its history, and the circumstances of its sinking), the vertical distance between you and the subject is not a factor. When cast to raise a shipwreck, the spell brings up all surviving fragments of the ship, along with any loose objects that are in contact with the ship or enclosed inside it. The ship and its fragments remain on the surface of the ocean until the spell’s duration ends, at which point the ship sinks again if it has not been repaired. (Multiple consecutive castings of the spell might be needed to keep the ship afl oat long enough to be fully repaired.)