Colpo di giada: differenze tra le versioni

Da Miniature Fantasy.
(Creata pagina con "Evocazione Bene Livello: Shu 4 (Terra) Componenti: V, S Tempo di lancio: 1 azione standard Raggio di azione: Medio (30 m + 3 m per livello) Bersaglio, area,...")
 
 
Riga 15: Riga 15:
 
[[Tiro salvezza]]: Riflessi dimezza
 
[[Tiro salvezza]]: Riflessi dimezza
  
[[Resistenza agli incantesimi]]: Sì
+
[[Resistenza agli incantesimiMG|Resistenza agli incantesimi]]: Sì
  
 
You call up holy jade power to smite your enemies. Only Tainted creatures, undead, and creatures with the Shadowlands subtype are harmed by the spell; other creatures are unaffected.
 
You call up holy jade power to smite your enemies. Only Tainted creatures, undead, and creatures with the Shadowlands subtype are harmed by the spell; other creatures are unaffected.

Versione attuale delle 09:46, 23 set 2023

Evocazione Bene

Livello: Shu 4 (Terra)

Componenti: V, S

Tempo di lancio: 1 azione standard

Raggio di azione: Medio (30 m + 3 m per livello)

Bersaglio, area, effetto: Esplosione del raggio di 6 m

Durata: Istantanea

Tiro salvezza: Riflessi dimezza

Resistenza agli incantesimi: Sì

You call up holy jade power to smite your enemies. Only Tainted creatures, undead, and creatures with the Shadowlands subtype are harmed by the spell; other creatures are unaffected.

The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to undead and creatures with the Shadowlands subtype, and blinds them for 1 round. A successful Reflex save reduces damage to half and negates the blinding effect.

The spell deals only half damage against creatures with a Taint score (and without the Shadowlands subtype), and they are not blinded. They can reduce the damage in half again (down to one quarter of the roll) with a successful Reflex save. In addition to the obvious effects, a blinded creature suffers a 50% miss chance in combat (all opponents have full concealment), loses any Dexterity bonus to AC, grants a +2 bonus on attackers’ attack rolls (they are effectively invisible), moves at half speed, and suffers a –4 penalty on most Strength- and Dexterity-based skills.